Thursday 17 March 2011

Homefront, Invasion in Progress

I managed to get a few hours on Homefront last night, you know what?... it is actually pretty good. While not doing well in reviews with critics pointing out the relatively short single player and ok graphics but praising the multiplayer, I was a little apprehensive.

I have played up until chapter 2 in the campaign and so far really enjoyed what has played out, torn from your home with no more reason than “your a pilot, come with us” shoved onto a bus and driven past the occupiers cruelty, civilians beaten, parents shot in front of there own kids, people herded into fenced areas. Until your rescue by freedom fighters it looked pretty bleak.

But in all honesty who buys shooter games nowadays for the single player alone? Multiplayer, when the server stays running and doesn’t kick you to the lobby without saving any of your kills to that point, actually plays fantastically.

The only downside are the server problems.

As I mentioned the critics gave this a bit of a mauling, but that hasn’t stopped North American day 1 sales of 375,000 copies. Enough to underestimate THQ's projected demand for the dedicated servers, quite simply more copies were sold than they thought would do, and as a result the servers are overloaded.

I managed to play 2 matches from start to finish, 1 of those had so much lag I started to think I was watching a slide show. But I didn’t care. I was having a fun.

Hopefully by tomorrow, the official shop release date, THQ will have enough servers up to cope with Europe jumping online.

This has the potential to be legendary online. People need to give it a chance to find its feet and iron out these small problems. Hell people give the same chances to the Call of Duty games, every single time one is released, and that is one of the most popular online Multiplayer series ever.

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